![]() Unphazed by the intense time pressures of our project, Havok rose to this next-gen challenge and provided us with an outstanding suite of professional tools, technology and support to help realize our vision. Comments Scott Kirkland, Technical Director at Evolution Studios and lead on PS3 exclusive title MotorStorm, "With its unparalleled environmental interaction and spectacular destruction, MotorStorm's brutal, chaotic, off-road racing makes big demands on physics processing. "We made sure that we met our customers' demand for a PS3 optimized version of Havok as soon as possible" says Havok CEO, David O'Meara. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3. Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. ![]() Havok 4.5 allows game developers to scale game content to thousands of dynamically-driven game objects and characters, harnessing the full power and speed of next generation architectures. Fully optimized for Sony PLAYSTATION3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world's top developers and producers. Havok announces today the official release of Havok 4.5, the latest update to its modular suite of artist tools and run-time technology.
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